Two is a serious raiding guild that emphasizes cooperation, coordination,
efficiency and mutual respect. In order
to maintain a culture and atmosphere that supports friendship, progression and
learning, it is necessary to provide some general rules and guidelines for
engagement within the guild.
STANDARD GUILD RULES
someone would like to join Group Two and:
know who they are and:
wish to be a casual member of the guild; you may invite them or ask a guild Officer
to do so if you do not have the access.
NOTE: If you invite someone into
the guild you MUST include a comment
in the Note section of the roster. (If you are unable to, contact an Officer to
or " <insert main character
are interested in a spot on a raid team; direct them to Group2Draka.com to fill
out an application.
do not know who they are and:
wish to be a causal member of the guild, refer them to speak with a guild Officer
or to submit an application on Group2Draka.com
are interested in a spot on a raid team; direct them to Group2Draka.com to fill
out an application.
The key to working together
successfully as a group is good communication.
All members of Group Two should be respectful and productive with their
contributions to conversations within guild and within game (i.e. Guild Chat,
Ventrilo, Trade Chat, etc.) Please do
not hesitate to voice concerns appropriately and bring any issues to the
attention of a guild Officer or the Guild Master as early as possible. If you have a grievance with another member
in the guild that cannot be worked out on your own, contact an Officer or the
Guild Master for resolution. DO NOT
address it in guild chat as conflicts can and should be handled privately. Officers and/or the Guild Master will help
facilitate conversations and solutions.
Group Two is an adult guild and as
such, conversations will often reflect that.
Language should not be overtly vulgar, crude or offensive. Individuals discussing hot topics such as
religion, politics and sexual content should be mindful that not all members
are comfortable discussing and/or hearing about it.
Group Two provides its members with
the use of a Vent server. Use of the
application is required for all members who raid and is available for casual
players as well. Appropriate use of the
channels will be enforced. During scheduled
raids, only the members who are in the raid will be allowed to speak in the
Raid Channel. This is to eliminate
casual, off-topic conversations establishing a productive raiding atmosphere
free from distraction.
During officially scheduled Heroic/Mythic raids, the guild will always use the "Heroic-Mythic Raiding" Channel in vent. Once raid begins, all raiders are expected to be in this channel.
Game Play Outside the Guild:
All members are expected to conduct
themselves in a manner reflective of the values of Group Two. When grouping with LFG/LFR you are a
representation of the guild. It is
expected that all members refrain from ninja’ing, trolling, elitism, etc.
to the Guild bank are a great way to show your support for the guild, help out
follow members and propel progression.
While there will not be any mandatory deposits required please be aware
that profession specific contributions are essential to keep items stocked and
therefore available for use by members.
Donations should be current expansion materials, placed into the
appropriate tab and additionally, the correct row/column.
what you are donating is overstock, please deposit the item(s) into an empty
slot or send them via in game mail
to the Guild Bank Manager. NEVER, under any circumstances, rearrange
the order of the items within the guild bank.
Doing this upsets the system utilized to ensure that needed items remain
stocked. If you withdraw the last of an
item please notify an Officer, the Guild Bank Manager or Guild Master.
the Guild Bank Manager reserves the right to question any withdraw(s) at any
time. Atypical, multiple and/or large
withdraws will trigger an inquiry to ensure appropriate use of the guild bank
items within the guild bank are reserved solely for the use by guild members ONLY.
It is never appropriate to withdraw items to give to friends, vendor or post/sell
in the Auction House.
non-member is participating in one of the guild’s officially scheduled raids,
an Officer will supply them with the necessary items needed for that raid only.
Taking a Break:
times a Group Two member may decide to take a break from WoW. If they will be gone for an extended period
of time (≥ 1 month) and plan on returning to the game at a future date, they
should inform the Guild Master.
Periodically the Guild Master will clean up the roster by removing
Leaving the Guild:
If a member decides to leave Group
Two, (rage quitting, leaving to join another guild, etc.) a second invite will
not be given. Additionally the Guild Master
will remove any alts remaining in the guild upon the exit of a member’s main
Violations of the Rules:
Any violations to the rules of Group
Two will be handled accordingly on an individual basis. This may include demotion, suspension from
the raid team and/or removal from the guild.
Raiding Rules and Guidelines
Preparing for Raid
Before raid, each raider is expected to have prepared properly for the night ahead. This includes:
1. Logging in at least 15 minutes before raid for an invite. Invites will begin at this time. If a player cannot login until a later time, they must notify the raid leader about the situation at least 15 minutes prior to raid.
2. Reading/Watching the guild's raid guide on any progression fights the guild might be doing that evening. If you don't have enough time to watch these guides in the time you log on before raid, please plan ahead and find time to watch them during another time or day before that raid night. Guild raid guides can be found in the forum section of the guild website.
3. Ensuring your character is fully gemmed and enchanted prior to raid. If your toon is not gemmed and enchanted by the time raid starts, you will be replaced by another rotational raider on standby for the evening.
4. Obtaining proper food/flasks/potions from the guild bank. This can either be done before raid or at the very beginning of raid.
5. You must have all Major Glyphs and all Minor Glyphs that impact gameplay available to your toon for use. Asking someone to swap glyphs in the middle of raid and have them say "Oh I don't have that one," is unacceptable.
When it comes to raiding etiquette, Group Two follows a set of guidelines to ensure we remain a proper raiding atmosphere for the type of players we want to have (An atmosphere that welcomes players who are serious about progression, but don't have a lot of time to devote to it.). The following list is the set of guidelines we follow:
1. If you have questions about a raid encounter that comes up before raid, please ask the raid leader or a raiding adviser prior to raid. They will be happy to answer your question.
2. If you have any questions about your class or any class mechanics in game, don't be afraid to ask another member within the guild about it. If there are no other players in the guild that player your class or there aren't any that don't play the spec in question, raid leaders and raiding advisers would be happy to help you out.
3. During raid, if you have a suggestion about a strategy we are attempting on a boss, please whisper the raid leader or a raiding adviser about it.
4. If you are struggling with a specific encounter mechanic or just aren't performing well overall during raid, do not be afraid to ask others for help.
5. You must be able to take constructive criticism well. Do not feel bad if a raid leader calls you out for poor performance. We all make mistakes, and are in the raid as a team. The raid leader is simply trying to help you.
6. If you want to help a player out by giving them some tips or help on a fight during raid, please whisper that person individually or notify the raid leader.
7. Destructive criticism is not allowed in Group Two. Please do not shame fellow raiders in a malevolent manner. If you are just joking with someone saying, "lol you suck," or anything of the sort, and the player the comment is directed at tells you to stop, please do so immediately.
8. If you join a raid, you are expected to raid for the entire night. If you cannot raid for the entire evening, please notify the raid leader ahead of time. Only if an emergency arises in the middle of a raid (Suddenly feeling very ill, your house is being robbed, etc.) is leaving during raid without notifying the raid leader ahead of time, acceptable.
9. Ninja leaving during a raid if no emergency is occurring might result in a possible demotion. If you ninja leave twice while no emergency is occurring, you will be removed from the guild.
10. If you are having difficulty with a raid mechanic and you just can't seem to deal with it after several attempts, you may ask the raid leader if there is any way you can switch duties with another person in raid. If there is no one else available in the raid or on standby to handle your duty, you must stay in the raid and continue to attempt to overcome the mechanic.
Tuesday/Thursday Progression Raiding
During Tuesdays and Thursdays each week from 5:00 pm server time to 8:00 pm server time (8:00 pm EST to 11:00 pm EST), Group Two works on progression-focused raiding. This means we are doing the feasibly highest raid difficulty for the guild to currently do. Throughout each raiding tier, progression raiding will start out on Heroic difficulty, then switch to Mythic as soon as the raid's item level reaches a proper threshold to begin Mythic raiding, or the guild has cleared the instance on Heroic difficulty already.
Tuesday/Thursday will use the DAWN loot system that is described in the bottom section of the rules.
Sunday Optional Raiding
During Sunday evenings from 5:00 pm server to 8:00 pm server (8:00 pm EST to 11:00 pm EST), an optional raiding night will take place that will be on the difficulty that is one level lower than the current progression difficulty level. So, if the progression team is on Heroic difficulty, Sunday nights will be normal difficulty, and if the progression team is on Mythic difficulty, Sunday nights will be on Heroic difficulty.
It is not required for any raider to show up for these raids, but it is suggested to at least show up on occasion to help support the team (ie. If you don't want to show up to these things, showing up once a month to them would be considered "occasionally."). The purpose of these raid nights is to give rotational players an additional night to do if they so desire, to keep gear flowing, and hunt down raid meta achievements. You may ONLY bring in an alt to the Sunday night raid if your main needs no gear from the raid the team is doing.
Sunday night raids will be hosted by a small group of rotating raid leaders from week to week. If you are interested in becoming one of these raid leaders, please contact Mookaduka for more info.
Sunday night raids will use a simple /roll need/greed system that will be managed by the raid leader. The DAWN loot system will not be factored in during Sunday night raids.
Guild's Raiding Format (Normal/Heroic Raiding)
During Normal/Heroic raiding, everyone who is considered a raider within the guild is allowed to raid, as long as they are able to pull their own weight. If a player is not able to do so during a raid and holding the rest of the team back, they may be asked to leave for the evening for the sake of progression. We can take up to 30 players for Normal/Heroic raiding (as Normal/Heroic scales up to 30 players). The progression nights will be focused on Heroic difficulty only until the team has cleared the raid on Heroic difficulty, or has a high enough item level to begin Mythic raiding. Normal raiding is only reserved for Sunday nights (see the section below).
Guild's Raiding Format (Mythic Raiding)
During Mythic Raiding, 20 players will be able to raid at a time. Mythic difficulty does not scale like Normal and Heroic difficulty, so we have no leeway with our player amounts in Mythic. To combat the issue of letting all our capable raiders get raid time, the raid team will be split into two different categories: Starters and Rotationals.
Starters are players who are expected to show up to every raid night, except for situations where they might have to call off. If a starter needs to call off for a night, it is preferable they give 24+ hours notice from the start of raid time to the raid leader so they have enough time to find a replacement. If that is not possible, please give notice ASAP.
Rotationals are players who will be rotated in on a NIGHTLY basis. There are designated spots within the team's framework that are considered rotational slots. These slots will be reserved for all rotational players. Rotational players will also serve to fill in for starters during evenings when a starter cannot make it to raid on top of the rotational slots. Rotational raiders can also put themselves down as "on standby" during nights they normally aren't raiding in case a starter can't make it, or an emergency arises during raid. The raider must have a way to be reached if they want to be on standby for emergencies during raid (being logged on in game, WoW Armory remote app, raid leader has your email or cell phone number, etc.).
Rotational players will know ahead of time if they will be needed for a raid or not. A pre-determined schedule exists for all rotational players that will attempt to work around their availability as best as possible. If a rotational player needs to call off for a raid night, they must follow the same rules for calling off for a raid night as starters follow.
A diagram of the starter vs. rotational framework within the team can be seen below.